Got the demo for Sniper Elite v2. The violence was pretty shockingly gross. Now I'm playing Braid.
Sniper Elite V2 was a somber, realistic tribute to the brave heroes who fight our wars with constant gratuitous slow motion x-ray shots of testicles being exploded with bullets.
I just got Fable: The Journey from GameFly and it's probably the best use of Kinect yet (besides the exercise stuff and the Michael Jackson game). I don't think it's really worth the full price of a game because it's really just a tech demo with a story but, you gotta give it to Lionhead. It's a good story, the environment is beautiful (like all Fable games) and the characters are interesting and have life. I just don't really want to drive a horse carriage for a full game and the magic fights get old (and tiring) after awhile. The controls and the magic movements come naturally pretty quickly and so it's really fun to play the game at first but it just gets old too quickly.
I would recommend it for fans of Fable but no way should you buy it. It's DEFINITELY worth a rent!
I need more 3DS pink puzzle pieces. Somebody walk by me!
I played about 2 hours of Dishonored last night. It feels like Skyrim as far as gameplay... I guess it's Bethesda.... feels very similar to me... Two handed first person view... Magic in one hand, sword in the other... It honestly felt like a steampunk skin on Skyrim... You pick up loot constantly, etc..
Yeah, Japan is awesome like that. It's also the only place in the world where you can play Dragon Quest IX as it was meant to. I mean, who has three friends that own a Nintendo DS and a copy of Dragon Quest IX? Every person in Japan, that's who.
"I'm the best detective in this room." -Jimmy Pardo
Well, I played a ton of Skyrim, and that's what it reminds me of, but thanks for correcting me on my opinion.
You run around with two handed powers picking up coins, food and potions from tables and bookshelves. That was my exact experience in skyrim.
It also has the same feel when interacting with people, the dialouge and cutscenes look the same. The textures in the game, and the graphics in general remind me of Skyrim in that they look good as long as you don't look too closely
Also, the vampire in the DLC for Skyrim teleported in the exact same way.
Last edited by TimBuktu; October 12, 2012 at 6:57 AM.
You're really reaching there Tim - just admit you were wrong
Everyone is right.
Deus Ex, System Shock (and its follow-up Bioshock) as well as the Elder Scrolls series are some of the most influential RPGs of all time.
System Shock was first though, so as nerds it is our duty to suck that game's dick as often as possible.
"I'm the best detective in this room." -Jimmy Pardo
If y'all aren't playing XCOM: Enemy Unknown, you gotta start playing XCOM: Enemy Unknown. A literally perfect modernization of the classic series, a tactical shooter that somehow manages to be fun and accessible even as it's been incredibly difficult and cruel.
DARK SOULS all day all night!
Also: psyched for the league of legends S3 championship on Saturday. Gonna be great
Most of my time now is spent going back and forth between that and Resident Evil 6, which I am not disliking nearly as much as a lot of the critics seem to be. If this was the first game in a new franchise I think people would be more accepting of it. It's fun, but a far cry from Resident Evil. At one point two characters jump a motorcycle over a helicopter in slo-mo and I just flashed back to the first cutscene in the mansion in the original and said "what the fuck?"
I obviously have nothing interesting to add to this conversation.
I guess everyone has already seen this since it got 10 million views in 4 days or something. In case you haven't behold the brilliance:
Ohio State represent!
I'm 5 sequences into AC3 and I have to say that, at this point, it's my least favorite game in the series. Reviews says it opens up a bit at some point, but so far... about 5 hours in, it's been almost an entirely on rails experience. It's also pretty damned buggy, I've had to quit 3 times in 3 separate missions when an NPC that you need to interact with wouldn't do the next scripted action. It's just a ton of set up, and it's not really that fun to play. I'm hoping it gets better, the reviews say it has a lot more to it that what I've experienced, but for the most part I've either been bored or frustrated.
I also think it's the least interesting setting and character. The graphics are also weirdly less impressive than in past games, at least to me. There's been some really horrible textures, cutscenes, lipsync and clipping/popping in. I'm a huge fan of the series, and am willing to overlook flaws, but this one is really disappointing so far.
I've been having a blast with it. The early twist was not something I expected and although I don't, at the moment, really feel that Connor is as active as Ezio as protagonist That is to say, Ezio really had ongoing motives and although Connor has one, it doesn't feel as driven for some reason even with all the attempted development early on of his character. Partially because Ezio eventually grew into someone more decisive while Connor seems sort of caught up in the tide of history at them moment. The Templars in AC II felt really mysterious. Here? While there's some personal stuff going on, things seem a bit small for some reason. Possibly because they really, really stress Connor's outsider position, which makes him seem very indecisive at times.
Mechanically, there's some bugs but I find the movement system a bit more refined and the combat, although a bit odd to jump into from AC II's almost automatic combat, runs smooth with some really great moments if you set things up well. That and I find stealth to be far more viable in this game than others, especially stalking in the open world. And the ship combat is pretty intuitive even if you never seem to have money for upgrades.
In fact, that's my least favorite thing so far. Running Monteriggioni in AC II was very streamlined. Simple. Here? It's a bit busy. Craft this, figure this recipe, send to whichever merchant is less affected by taxes, etc. It just seems like busy work.
Right now, for me, it's not really game mechanics that are not really running well but the narrative. It lacks focus at the moment and I hope that expands as events get larger. Both for Connor and Desmond.
The problem I have with the series in general is that the designers seem obsessed with making every other game BUT Assassin's Creed. I was into the series because of free running, climbing and combat... and the sense of an open world where you could choose how you approached missions for the most part.
They keep introducing, and putting a lot of focus on other elements. Last game it was the Den Defense mode that was terrible. This game, at least for the first stretch, has large portions outside in a frontier area that's essentially empty space. The bustling cities were the best part to me, and now I'm just running through trees half the time. I also haven't run across any of the "tombs" from the last few games, which were some of my favorite moments.
I just don't get why they keep straying so far from the core of what made the first few so great. Naval warfare etc are interesting side missions, but the main missions I've been on so far have been nearly completely on rails. If you stray from the path and direction the game wants you to take, the mission is just over. I also feel like the simplified free run and combat mechanics make me feel less engaged in the game. It feels like I'm watching a game unfold instead of playing it, and that goes for pretty much the whole experience so far.