This will be an odd cross over from my postings in the depression thread but since this is about games, let's talk for a moment. This flash game was featured on an episode of Extra Credits, a show found at Penny Arcade. It takes about three minutes to play. All you do is move around and try to head forward until it ends. Now, nominally, it's about a certain thing. The artist made it for a specific reason but...
If you play, try and think about the game mechanics. There's not many. And there's not really detailed art. Figure out what you think is happening and what certain groups represent. Then sit back and realize that this is one of the ways that games can be different than movies or music or other artforms in terms of how they communicate to the player. Largely, in movies or books for instance, we follow the experience as outsiders. Or, at most, certain things have more significance to us because of a love of a character or sometimes, a real world experience.
Then consider this game. The entire experience as we are playing it (ie. what it symbolizes to us individually, what certain groups of dots are, why we attempt certain actions) is defined completely by us projecting our self and our experiences into the game.
It can be found
here. Analyze your actions afterwards, figure out why you did what you did and what each thing meant to you.
That's how games can communicate differently.
For my part, it is also a way to communicate with you, AST. To invite you to share, perhaps, in some of my own feelings. But games can do that too. Which is probably one of the reasons so many of us LOVE games.